Exhibit Nº 001 — Marble, digital
A sculpture you can walk around. Carved in Blender, lit and rendered live in your browser.
Chapter I — The blindfold
She does not look. She weighs.
A single band of carved linen, knotted behind the head. Justice is blind so that nothing on the scale can catch her eye.
Chapter II — The scales
Two pans. One beam. No favourites.
The only part of her that moves freely. Scroll quickly and watch the pans swing, then settle back to level.
Chapter III — The sword
Held low. Drawn only when needed.
Point down, resting against the drapery. Authority that waits, rather than threatens.
Chapter IV — The drapery
Stone that remembers the wind.
Hundreds of folds, cut deep enough to throw their own shadows. Look closely: the hem still breathes.
Nophotographwasharmedinthemakingofthispage.Everyfold,everyhighlight,everyshadowyouhavescrolledpastisbeingcomputedrightnow,onyourscreen,sixtytimesasecond.
Chapter V — The material
Same form. Four fates.
Chapter VI — In the round
Drag to turn her. Let go, she settles.
DragColophon
Every surface you saw was computed live.
347,164
Triangles
1.8 MB
Entire sculpture
60
Frames per second
0
Pre-rendered images
Sculpted, retopologised and rigged in Blender. Marble, bronze, obsidian and verdigris are shaders, not textures. The scales run on a spring simulation; the hem on a vertex breeze.
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