Iustitia

IustitiaNext exhibit →
Real-time · WebGL00 / 08

Exhibit Nº 001 — Marble, digital

A sculpture you can walk around. Carved in Blender, lit and rendered live in your browser.

Chapter I — The blindfold

She does not look. She weighs.

A single band of carved linen, knotted behind the head. Justice is blind so that nothing on the scale can catch her eye.

Chapter II — The scales

Two pans. One beam. No favourites.

The only part of her that moves freely. Scroll quickly and watch the pans swing, then settle back to level.

Chapter III — The sword

Held low. Drawn only when needed.

Point down, resting against the drapery. Authority that waits, rather than threatens.

Chapter IV — The drapery

Stone that remembers the wind.

Hundreds of folds, cut deep enough to throw their own shadows. Look closely: the hem still breathes.

Nophotographwasharmedinthemakingofthispage.Everyfold,everyhighlight,everyshadowyouhavescrolledpastisbeingcomputedrightnow,onyourscreen,sixtytimesasecond.

Chapter V — The material

Same form. Four fates.

Chapter VI — In the round

Drag to turn her. Let go, she settles.

Drag

Colophon

Every surface you saw was computed live.

347,164

Triangles

1.8 MB

Entire sculpture

60

Frames per second

0

Pre-rendered images

Sculpted, retopologised and rigged in Blender. Marble, bronze, obsidian and verdigris are shaders, not textures. The scales run on a spring simulation; the hem on a vertex breeze.

Commission a 3D piece→
Iustitia — a real-time studyNext exhibit: Neunelf →